Basics of two- and three-dimensional computer graphics systems, modeling and rendering, and selected graphics software APIs. Other topics may include interactive graphics, animation, graphical user interfaces, and the graphical presentation of information. Three lecture hours a week for one semester. May not be counted toward a degree in computer science. Prerequisite: One of the following with a grade of at least C-: Computer Science 303E, 305J, 307, 312, 312H, 314, 314H, 315, 315H, Electrical Engineering 422C.

Program: 
Undergraduate Program
Division: 
Non-Majors